This policy outlines how MISC Apps handles data within the PassTime application. Because PassTime is designed as a decentralized, peer-to-peer protocol, our data footprint is intentionally minimal.
1. DATA COLLECTION & TRANSMISSION
PassTime does NOT collect, store, or transmit any personal data to external servers. All game logic, "Nuclear Potato" transfers, and session data occur exclusively on the local device or between connected devices via the local mesh network.
2. PEER-TO-PEER CONNECTIVITY (THE RHIZOME)
PassTime utilizes the Google Nearby Connections API to facilitate localized gameplay. This requires:
- Bluetooth/Wi-Fi: To discover and connect to other nearby Nodes.
- Location Services: Required by the Android OS to perform Bluetooth LE scanning. No GPS coordinates are recorded or transmitted by PassTime.
3. LOCAL PERSISTENCE
The following data is stored locally on your device's internal storage:
- High scores and match statistics.
- User-defined Node Name (Alias).
- In-app settings and preferences.
This data remains on your device and is deleted if the application is uninstalled.
4. THIRD-PARTY SERVICES
PassTime does not utilize third-party analytics, tracking SDKs, or advertising networks. We believe in high-signal utility without digital surveillance.
5. CONTACT
For inquiries regarding the Neural Rhizome protocol or this policy, contact the architect at:
johnnyappz69@gmail.com