PRIVACY_POLICY::PASSTIME

[PROTOCOL_STATUS]: LOCAL_ONLY

This policy outlines how MISC Apps handles data within the PassTime application. Because PassTime is designed as a decentralized, peer-to-peer protocol, our data footprint is intentionally minimal.

1. DATA COLLECTION & TRANSMISSION

PassTime does NOT collect, store, or transmit any personal data to external servers. All game logic, "Nuclear Potato" transfers, and session data occur exclusively on the local device or between connected devices via the local mesh network.

2. PEER-TO-PEER CONNECTIVITY (THE RHIZOME)

PassTime utilizes the Google Nearby Connections API to facilitate localized gameplay. This requires:

3. LOCAL PERSISTENCE

The following data is stored locally on your device's internal storage:

This data remains on your device and is deleted if the application is uninstalled.

4. THIRD-PARTY SERVICES

PassTime does not utilize third-party analytics, tracking SDKs, or advertising networks. We believe in high-signal utility without digital surveillance.

5. CONTACT

For inquiries regarding the Neural Rhizome protocol or this policy, contact the architect at:
johnnyappz69@gmail.com